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Wolfram Code Elementary Cellular Automaton

I’m on day two of my attempt to spend an hour every day building something fun with code; Yesterday I looked at 2D cellular automata by building Conway’s Game of Life, today I stuck to the theme but dropped down a dimension to 1D and looked at pattern generation by rendering elementary cellular automaton πŸ”— using the Wolfram Code Rules πŸ”—. You can see the patterns and read more about it on my playground.

Rule 30 - Random Starting Row

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